This is a video we made in collaboration with Acrobotic. It’s a great getting started video for using an ESP8266 with Cayenne over MQTT communication protocol. Enjoy!
very nice video. it worked smoothly and clear
Very good!
hey i am trying to use my own mqtt broker and cayenne to work at the same time in parallel with each other. The reason being if my internet is down i would still be able to use mosquitto running on the Pi and vice versa if my Pi server is down then Cayenne would also be able to control. I made some quick adjustments and have had 90% success. It works great but only when connected to mosquitto. If it is not connected it goes into a boot error and resets any help would be appreciated. see code below nodemcu esp826612e
#include <PubSubClient.h>
#include <ESP8266WiFi.h>
#define CAYENNE_PRINT Serial // Comment this out to disable prints and save space
#include "CayenneDefines.h"
#include "BlynkSimpleEsp8266.h"
#include "CayenneWiFiClient.h"
char token[] = "XXXXXX";
//EDIT THESE LINES TO MATCH YOUR SETUP
#define MQTT_SERVER "192.168.43.115"
char ssid[] = "XXXXXX";
char password[] = "XXXXXXX";
//LED on ESP8266 GPIO2
const int lightPin = 4;
char* lightTopic = "/test/light2";
// Callback function header
void callback(char* topic, byte* payload, unsigned int length);
WiFiClient wifiClient;
PubSubClient client(MQTT_SERVER, 1883, callback, wifiClient);
void setup() {
Cayenne.begin(token, ssid, password);
//initialize the light as an output and set to LOW (off)
pinMode(lightPin, OUTPUT);
digitalWrite(lightPin, LOW);
//start the serial line for debugging
Serial.begin(9600);
delay(50);
//start wifi subsystem
//WiFi.begin(ssid, password);
//attempt to connect to the WIFI network and then connect to the MQTT server
//reconnect();
//wait a bit before starting the main loop
delay(2000);
}
void loop() {
Cayenne.run();
//reconnect if connection is lost
if (!client.connected() && WiFi.status() == 3) {
reconnect();
}
//maintain MQTT connection
client.loop();
//MUST delay to allow ESP8266 WIFI functions to run
delay(10);
}
void callback(char* topic, byte* payload, unsigned int length) {
//convert topic to string to make it easier to work with
String topicStr = topic;
//Print out some debugging info
Serial.println("Callback update.");
Serial.print("Topic: ");
Serial.println(topicStr);
//turn the light on if the payload is '1' and publish to the MQTT server a confirmation message
if (payload[0] == '1') {
digitalWrite(lightPin, HIGH);
client.publish("/test/confirm", "Light On");
}
//turn the light off if the payload is '0' and publish to the MQTT server a confirmation message
else if (payload[0] == '0') {
digitalWrite(lightPin, LOW);
client.publish("/test/confirm", "Light Off");
}
}
void reconnect() {
//attempt to connect to the wifi if connection is lost
if (WiFi.status() != WL_CONNECTED) {
//debug printing
Serial.print("Connecting to ");
Serial.println(ssid);
//loop while we wait for connection
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
//print out some more debug once connected
Serial.println("");
Serial.println("WiFi connected");
Serial.println("IP address: ");
Serial.println(WiFi.localIP());
}
//make sure we are connected to WIFI before attemping to reconnect to MQTT
if (WiFi.status() == WL_CONNECTED) {
// Loop until we're reconnected to the MQTT server
while (!client.connected()) {
Serial.print("Attempting MQTT connection...");
// Generate client name based on MAC address and last 8 bits of microsecond counter
String clientName;
clientName += "esp8266-";
uint8_t mac[6];
WiFi.macAddress(mac);
clientName += macToStr(mac);
//if connected, subscribe to the topic(s) we want to be notified about
if (client.connect((char*) clientName.c_str())) {
Serial.print("\tMTQQ Connected");
client.subscribe(lightTopic);
}
//otherwise print failed for debugging
else {
Serial.println("\tFailed.");
abort();
}
}
}
}
//generate unique name from MAC addr
String macToStr(const uint8_t* mac) {
String result;
for (int i = 0; i < 6; ++i) {
result += String(mac[i], 16);
if (i < 5) {
result += ':';
}
}
return result;
}
i just also realised that that the original code with out including Cayenne causes a reset. I just never noticed it because the server was always available to connect to or it eventually connected like it was supposed to do.